Paladins: New Damage Champion Imani, The Last Warder

Paladins entered in new season with release of patch 2.01, featuring many new things. For Start , lets talk about new champion, Imani.

Story

Long ago, there was chaos and war. Dragons ruled the Realm, and mankind was left to fight over the scraps that remained. But one wise mage studied the ancient beasts’ secrets. She established the Warders and commanded the power of a dragon for the good of the people. It was that Warder’s actions which paved the way for the Paladins’ golden age of peace. The Warders were thought to be dead and gone, a relic of a bygone age. But a beacon was lit in their ancient homeland, a call that the Warders were needed once again… If there were any left. Imani answered that call. Little is known about the Last Warder’s past before she appeared in Dredge’s treasure trove to recover her relics, but one thing is sure: She will uphold the legacy of her lineage and stand against the darkness.

Abilities

Imani is a damage champion with 2200 hp. With her passive ability she generates mana when dealing damage. When her mana is full, the next Frost Bolt or Pyre Ball she casts is instant. Her weapon is Dragon Gounlets which can deal Frost or Fire damage. With Elemental Shift, She can switch her elemental alignment.

When in Frost alignment she attacks with Frost Bolt – Sling a Frost Bolt that deals 650 damage every 0.8s and Frost Bomb – Release an orb of Frost that deals 800 damage at max range, and roots enemies hit for 1.5s.

When in Fire alignment she attacks with Pyre Ball – Charge a Pyre Ball over 1.6s that deals 1,000 damage at max charge and Inferno Cannon – Unleash a torrent of piercing fire forward, dealing 110 damage every 0.9s over 3s.

Her escape ability is Frostfire Glide – surf through the sky on frostfire for 2.5s. This ability is not affected by your elemental alignment.

Imani’s Ultimate attack is Dragon’s Call, Imani summons and controls a frostfire breathing Draconic Avatar. The Draconic Avatar has its own control scheme. This ability is not affected by your elemental alignment.

Talents

[Default] Splitting Ice: Frost Bolt bounces to an additional enemy, dealing reduced damage.

[Level 2] Pyromania: Every third Pyre Ball you hit explodes, damaging nearby enemies.

[Level 8] Mana Rift: After standing still for 2s, create a Mana Rift around you that generates Mana. Leaving the Mana Rift destroys it.

Cards

Ancient Duty: Increase your Maximum Health by {scale=50|50}.

Elemental Grace: Dropping below 50% HP grants a {100|100} health Shield for 3s.

Heat Sink: Dealing damage with Pyreball reduces the Cooldown of Frost Bomb by {0.5|0.5}s.

Cooling Runes: Dealing damage with Frostbolt reduces the Cooldown of Inferno Cannon by {0.5|0.5}s.

Permafrost: Increase the root duration of Frost Bomb by {scale=0.2|0.2}s.

Arcane Ice: Increase Frost Bomb’s Mana contribution by {scale=15|15}%.

Swift Sear: Increase your movement speed while casting Inferno Cannon by {scale=20|20}%.

Arcane Flame: Increase Inferno Cannon’s Mana contribution by {scale=15|15}%.

Discipline: Using Elemental Shift reduces the Cooldown of Frostfire Glide by {scale=1|1}s.

Elemental Barrier: Gain a {scale=50|50}hp shield for 3s after using Elemental Shift.

Affinity: Reduce the Cooldown of Elemental Shift by {scale=1|1}s.

Draconic Will: Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by {scale=1|1}s.

Mystic Fire: Generate {scale=4|4}% Mana every second while in Frostfire Glide.

Pilgrimage: Increase Frostfire Glide’s duration by {scale=0.5|0.5}s.

Ice in her Veins: While in Frostfire Glide heal for {scale=50|50} Health every second.

Pyretic Momentum: Frostfire Glide travels {scale=5|5}% faster.

Skins

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